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Blekinge Institute of Technology
Department of Computer Science

Revision: 3
Reg.no:


Course syllabus

Large Game Project

Large Game Project

30 credits (30 högskolepoäng)

Course code: PA2526
Main field of study: Software Engineering
Disciplinary domain: Technology
Education level: Second-cycle
Specialization: A1F - Second cycle, has second-cycle course/s as entry requirements

Language of instruction: Swedish
Applies from: 2013-09-02
Approved: 2013-06-19

1. Descision

This course is established by School of Computer Science and Communication 2013-06-19. The course syllabus is approved by School of Computer Science and Communication 2013-06-19 and applies from 2013-09-02.

2. Entry requirements

To be admitted to this course, students must have completed coursework to the equivalent of 130 credit points within Computer Science, Mathematics, Mechanical Engineering, Software Engineering, and/or Electro technology.
The following, or their equivalent, should be included in those 130 credit points: 15 credits in object-oriented programming, 15 credit points in 3D-programming, and 7,5 credits from the course DV1407 Small Game Project.

3. Objective and content

3.1 Objective

3.2 Content

4. Learning outcomes

The following learning outcomes are examined in the course:

5. Learning activities

6. Assessment and grading

Modes of examinations of the course

Code Module Credit Grade
1310 Report writing - technology 3.5 credits GU
1320 Report writing - process 3.5 credits GU
1330 Presentation 1 credits GU
1340 Project 22 credits GU

The course will be graded G Pass, Ux Failed result, a little more work required, U Fail.

The information before the start of the course states the assessment criteria and make explicit in which modes of examination that the learning outcomes are assessed.

An examiner can, after consulting the Disability Advisor at BTH, decide on a customized examination form for a student with a long-term disability to be provided with an examination equivalent to one given to a student who is not disabled.

7. Course evaluation

The course evaluation should be carried out in line with BTH:s course evaluation template and process.

8. Restrictions regarding degree

The course can form part of a degree but not together with another course the content of which completely or partly corresponds with the contents of this course.

9. Course literature and other materials of instruction

Main Literature:

Game Coding Complete, Third Edition

Author: Mike McShaffry

Publisher: Delmar Publishing

Published: 2009

ISBN-10: 158406806

ISBN-13: 978-1584506805

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Reference Literature:

1. Projects in Computing and Information Systems.

A Student’s Guide

Author: Christian Dawson

Publisher: Pearson Edu Ltd

Published: 2005

Pages: 264

ISBN10: 0321263553

ISBN13: 9780321263551


2\. Agile Software Development

Author: Cockburn, Alister

Publisher: Pearson Professional Education

Published: 2001, Antal sidor: 304

ISBN10: 0201699699

ISBN13: 9780201699692


3\. Cross-Platform Game Programming

Author: Steven Goodwin

Publisher: Charles River Media

Published: 2005, Antal sidor: 460

ISBN10: 0321263553

ISBN13: 978-1584503798

10. Additional information

This course replaces PA2502