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Blekinge Institute of Technology
Department of Computer Science

Revision: 2
Reg.no:


Course syllabus

Game Development and Engineering Practice

Game Development and Engineering Practice

6 credits (6 högskolepoäng)

Course code: DV1691
Main field of study: Computer Science, Technology
Disciplinary domain: Technology
Education level: First-cycle
Specialization: G1N - First cycle, has only upper-secondary level entry requirements

Language of instruction: Swedish
Applies from: 2024-03-13
Approved: 2024-03-13

1. Descision

This course is established by Dean 2023-05-03. The course syllabus is approved by Head of Department of Computer Science 2024-03-13 and applies from 2024-03-13.

2. Entry requirements

General entry requirements

3. Objective and content

3.1 Objective

3.2 Content

4. Learning outcomes

The following learning outcomes are examined in the course:

5. Learning activities

6. Assessment and grading

Modes of examinations of the course

Code Module Credit Grade
2410 Report 3.0 credits GU
2420 Presentation 1.0 credits GU
2430 Project Assignment 2.0 credits GU

The course will be graded A Excellent, B Very good, C Good, D Satisfactory, E Sufficient, FX Fail, supplementation required, F Fail.

The information before a course occasion states the assessment criteria and make explicit in which modes of examination that the learning outcomes are assessed.

An examiner can, after consulting the Disability Advisor at BTH, decide on a customized examination form for a student with a long-term disability to be provided with an examination equivalent to one given to a student who is not disabled.

7. Course evaluation

The course evaluation should be carried out in line with BTH:s course evaluation template and process.

8. Restrictions regarding degree

The course can form part of a degree but not together with another course the content of which completely or partly corresponds with the contents of this course.

9. Course literature and other materials of instruction