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Blekinge Institute of Technology
Department of Computer Science

Revision: 3
Reg.no: BTH-4.1.1-0449-2015


Course syllabus

Web Game Technology

Web Game Technology

4 credits (4 högskolepoäng)

Course code: DV1506
Main field of study: Computer Science
Disciplinary domain: Technology
Education level: First-cycle
Specialization: G2F - First cycle, has at least 60 credits in first-cycle course/s as entry requirements

Language of instruction: Teaching is normally given in Swedish, but teaching in English may occur
Applies from: 2015-09-01
Approved: 2015-09-17

1. Descision

This course is established by Head of Department of Creative Technologies on Delegation from the Dean of the Faculty of Computing 2015-09-01. The course syllabus is approved by Head of Department of Creative Technologies 2015-09-17 and applies from 2015-09-01.

2. Entry requirements

Completed 15 credit points programming, 6 credit points linear algebra and 7,5 credit points 3D programming.

3. Objective and content

3.1 Objective

3.2 Content

4. Learning outcomes

The following learning outcomes are examined in the course:

5. Learning activities

6. Assessment and grading

Modes of examinations of the course

Code Module Credit Grade
1510 Assignment 1 1 credits GU
1520 Assignment 2 1 credits GU
1530 Assignment 3 2 credits GU

The course will be graded G Pass, Ux Failed result, a little more work required, U Fail.

The information before the start of the course states the assessment criteria and make explicit in which modes of examination that the learning outcomes are assessed.

An examiner can, after consulting the Disability Advisor at BTH, decide on a customized examination form for a student with a long-term disability to be provided with an examination equivalent to one given to a student who is not disabled.

7. Course evaluation

The course evaluation should be carried out in line with BTH:s course evaluation template and process.

8. Restrictions regarding degree

The course can form part of a degree but not together with another course the content of which completely or partly corresponds with the contents of this course.

9. Course literature and other materials of instruction